Dungeon Ecosystem
WASD - move (In top-down camera mode)
mouse wheel - zoom the camera (In top-down camera mode)
F - Regenerate Dungeon
R - Switch Between Top-Down Camera and Random Creature Camera
This project is about a graph-theory-based dungeon generation system, along with a small ecosystem composed of one plant species and three creature species.
Plant(green grass)
-grows over time
-grows faster when corpses are nearby
Herbivore(yellow sphere)
-eat plant
-self-replicates when fewer than two of its kind are nearby
-avoids carnivores
Carnivore(purple cylinder)
-hunts herbivores or feeds on corpses
-male individuals fight when they encounter each other
-when the population becomes low, individuals of different genders will attempt to meet and reproduce
-newly born carnivores do not participate in combat or reproduction
-when the entire population consists of the same gender, one individual will become the opposite gender
Scavenger(blue cube)
-carry corpses to the storage(green cube)
This is an experimental project created for my final project. In the planned design, the Scavengers are a type of creature that will have unique interactions with both the player and the boss.
They will attempt to gather any available food — even stealing items from the player — and deliver them to the boss. However, since I have not yet implemented the actual player or boss characters, a green cube is currently used as a placeholder:p
I’m not sure how to fix the lighting flickering issue. Since the warnings were only white and yellow, I assumed they wouldn’t be too serious......but apparently I was very wrong ;;
| Published | 29 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Corvus021 |
| Genre | Simulation |
| Made with | Unity |
| AI Disclosure | AI Assisted, Code |





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