WASD - move (In top-down camera mode)

mouse wheel - zoom the camera (In top-down camera mode)

F - Regenerate Dungeon

R - Switch Between Top-Down Camera and Random Creature Camera

 This project is about a graph-theory-based dungeon generation system, along with a small ecosystem composed of one plant species and three creature species.

Plant(green grass)

-grows over time

-grows faster when corpses are nearby


Herbivore(yellow sphere)

-eat plant

-self-replicates when fewer than two of its kind are nearby

-avoids carnivores


Carnivore(purple cylinder)

-hunts herbivores or feeds on corpses

-male individuals fight when they encounter each other

-when the population becomes low, individuals of different genders will attempt to meet and reproduce

-newly born carnivores do not participate in combat or reproduction

-when the entire population consists of the same gender, one individual will become the opposite gender


Scavenger(blue cube)

-carry corpses to the storage(green cube)


This is an experimental project created for my final project. In the planned design, the Scavengers are a type of creature that will have unique interactions with both the player and the boss.

They will attempt to gather any available food — even stealing items from the player — and deliver them to the boss. However, since I have not yet implemented the actual player or boss characters, a green cube is currently used as a placeholder:p

I’m not sure how to fix the lighting flickering issue. Since the warnings were only white and yellow, I assumed they wouldn’t be too serious......but apparently I was very wrong ;;


Published 29 days ago
StatusIn development
PlatformsHTML5
AuthorCorvus021
GenreSimulation
Made withUnity
AI DisclosureAI Assisted, Code

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